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Mage · Marksman · Mana

Azir LoL

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...

Azir splash art

Abilities

Passive, Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  1. Q, Conquering Sands

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Cooldown: 14 / 12 / 10 / 8 / 6 seconds. Cost: 70 / 80 / 90 / 100 / 110 Mana.

  2. W, Arise!

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

    Cooldown: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds. Cost: 40 / 35 / 30 / 25 / 20 Mana.

  3. E, Shifting Sands

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds. Cost: 60 / 60 / 60 / 60 / 60 Mana.

  4. R, Emperor's Divide

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Cooldown: 120 / 105 / 90 seconds. Cost: 100 / 100 / 100 Mana.

Base stats

Level 1 value, then growth per level when Riot publishes one.

Health
575 + 108
Mana
320 + 40
Armor
25 + 5
Magic resist
30 + 1.3
Attack damage
56
Attack speed
0.63 + 5
Move speed
330
Attack range
525
Health regen
7 + 0.75
Mana regen
8 + 0.8

Six-item build

Default mage six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.

Edit this build

Playing Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.

Playing against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Related

Patch 26.20 notes · Tier list for this patch · Item catalog