Support · Mage · Mana
Bard LoL
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic...

Abilities
Passive, Traveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Q, Cosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Cooldown: 11 / 10 / 9 / 8 / 7 seconds. Cost: 60 / 60 / 60 / 60 / 60 Mana.
W, Caretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Cooldown: 0 / 0 / 0 / 0 / 0 seconds. Cost: 70 / 70 / 70 / 70 / 70 Mana.
E, Magical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds. Cost: 30 / 30 / 30 / 30 / 30 Mana.
R, Tempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Cooldown: 110 / 95 / 80 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 630 + 103
- Mana
- 350 + 50
- Armor
- 32 + 4.7
- Magic resist
- 30 + 1.3
- Attack damage
- 52
- Attack speed
- 0.66 + 2
- Move speed
- 335
- Attack range
- 500
- Health regen
- 5.5 + 0.55
- Mana regen
- 6 + 0.45
Six-item build
Default support six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Ionian Boots of Lucidity900 g
Locket of the Iron Solari2,200 g
Redemption2,300 g
Knight's Vow2,300 g
Spirit Visage2,700 g
Force of Nature2,800 g
Playing Bard
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Playing against Bard
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!