Fighter · Assassin · Mana
Diana LoL
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued...

Patch 26.20 buff: Pale Cascade shield bonus health ratio is 14%, up from 11%. The bruiser build is the one this change helps.
Abilities
Passive, Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Q, Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Cost: 50 / 50 / 50 / 50 / 50 Mana.
W, Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown: 15 / 13.5 / 12 / 10.5 / 9 seconds. Cost: 40 / 45 / 50 / 55 / 60 Mana.
E, Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds. Cost: 40 / 45 / 50 / 55 / 60 Mana.
R, Moonfall
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Cooldown: 100 / 90 / 80 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 640 + 109
- Mana
- 375 + 25
- Armor
- 31 + 4.3
- Magic resist
- 32 + 2.05
- Attack damage
- 57
- Attack speed
- 0.63 + 2
- Move speed
- 345
- Attack range
- 150
- Health regen
- 6.5 + 0.85
- Mana regen
- 8 + 0.8
Six-item build
Patch 26.20 raised Pale Cascade's shield health ratio from 11% to 14% so the bruiser Rocketbelt path is the one Riot just buffed. Rocketbelt itself lost haste (20 to 10) and gained active damage.
Sorcerer's Shoes1,100 g
Hextech Rocketbelt2,650 g
Riftmaker3,100 g
Zhonya's Hourglass3,250 g
Rabadon's Deathcap3,500 g
Void Staff3,000 g
Playing Diana
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Playing against Diana
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.