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Support · Mage · Mana

Janna LoL

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated...

Janna splash art

Abilities

Passive, Tailwind

Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

  1. Q, Howling Gale

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Cooldown: 14 / 14 / 14 / 14 / 14 seconds. Cost: 90 / 95 / 100 / 105 / 110 Mana.

  2. W, Zephyr

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.

  3. E, Eye Of The Storm

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Cooldown: 16 / 15 / 14 / 13 / 12 seconds. Cost: 70 / 75 / 80 / 85 / 90 Mana.

  4. R, Monsoon

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Cooldown: 130 / 115 / 100 seconds. Cost: 100 / 100 / 100 Mana.

Base stats

Level 1 value, then growth per level when Riot publishes one.

Health
570 + 90
Mana
360 + 50
Armor
28 + 4.5
Magic resist
30 + 1.3
Attack damage
47
Attack speed
0.63 + 3
Move speed
325
Attack range
550
Health regen
5.5 + 0.55
Mana regen
11.5 + 0.4

Six-item build

Default support six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.

Edit this build

Playing Janna

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Playing against Janna

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Related

Patch 26.20 notes · Tier list for this patch · Item catalog