Fighter · Assassin · Mana
Nocturne LoL
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking...

Abilities
Passive, Umbra Blades
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
Q, Duskbringer
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Cooldown: 8 / 8 / 8 / 8 / 8 seconds. Cost: 60 / 65 / 70 / 75 / 80 Mana.
W, Shroud of Darkness
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cooldown: 20 / 18 / 16 / 14 / 12 seconds. Cost: 50 / 50 / 50 / 50 / 50 Mana.
E, Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds. Cost: 60 / 65 / 70 / 75 / 80 Mana.
R, Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cooldown: 160 / 130 / 100 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 640 + 109
- Mana
- 275 + 35
- Armor
- 36 + 4.2
- Magic resist
- 32 + 1.55
- Attack damage
- 62
- Attack speed
- 0.72 + 2.7
- Move speed
- 345
- Attack range
- 125
- Health regen
- 7 + 0.75
- Mana regen
- 7 + 0.45
Six-item build
Default fighter six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Plated Steelcaps1,200 g
Sundered Sky3,100 g
Black Cleaver3,000 g
Death's Dance3,300 g
Sterak's Gage3,200 g
Titanic Hydra3,300 g
Playing Nocturne
- Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
- Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
Playing against Nocturne
- Stay close to your allies when Paranoia is cast - there is strength in numbers!
- Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.