Support · Mage · Mana
Seraphine LoL
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others, the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She...

Abilities
Passive, Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Q, High Note
Seraphine deals damage in an area.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Cost: 60 / 70 / 80 / 90 / 100 Mana.
W, Surround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cooldown: 22 / 22 / 22 / 22 / 22 seconds. Cost: 70 / 75 / 80 / 85 / 90 Mana.
E, Beat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cooldown: 11 / 11 / 11 / 11 / 11 seconds. Cost: 60 / 60 / 60 / 60 / 60 Mana.
R, Encore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cooldown: 160 / 140 / 120 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 570 + 95
- Mana
- 360 + 40
- Armor
- 26 + 4.2
- Magic resist
- 30 + 1.3
- Attack damage
- 50
- Attack speed
- 0.67 + 2
- Move speed
- 330
- Attack range
- 525
- Health regen
- 6.5 + 0.6
- Mana regen
- 11.5 + 0.95
Six-item build
Default support six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Ionian Boots of Lucidity900 g
Locket of the Iron Solari2,200 g
Redemption2,300 g
Knight's Vow2,300 g
Spirit Visage2,700 g
Force of Nature2,800 g