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Fighter · Tank · Mana

Urgot LoL

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge, a prison mine deep beneath Zaun. Emerging in a disaster that...

Urgot splash art

Abilities

Passive, Echoing Flames

Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.

  1. Q, Corrosive Charge

    Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.

    Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds. Cost: 70 / 70 / 70 / 70 / 70 Mana.

  2. W, Purge

    Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.

    Cooldown: 12 / 9 / 6 / 3 / 0 seconds. Cost: 40 / 30 / 20 / 10 / 0 Mana.

  3. E, Disdain

    Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.

    Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds. Cost: 60 / 70 / 80 / 90 / 100 Mana.

  4. R, Fear Beyond Death

    Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.

    Cooldown: 100 / 85 / 70 seconds. Cost: 100 / 100 / 100 Mana.

Base stats

Level 1 value, then growth per level when Riot publishes one.

Health
655 + 102
Mana
340 + 45
Armor
36 + 5
Magic resist
32 + 2.05
Attack damage
63
Attack speed
0.63 + 3.75
Move speed
330
Attack range
350
Health regen
7.5 + 0.7
Mana regen
7.25 + 0.8

Six-item build

Default fighter six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.

Edit this build

Playing Urgot

  • Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
  • Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
  • Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.

Playing against Urgot

  • Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
  • Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
  • If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.

Related

Patch 26.20 notes · Tier list for this patch · Item catalog