Mage · Support · Mana
Zyra LoL
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form, an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks...

Abilities
Passive, Garden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
Q, Deadly Spines
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds. Cost: 55 / 55 / 55 / 55 / 55 Mana.
W, Rampant Growth
Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
Cooldown: 0 / 0 / 0 / 0 / 0 seconds. Cost: 0 / 0 / 0 / 0 / 0 Mana.
E, Grasping Roots
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.
Cooldown: 11 / 11 / 11 / 11 / 11 seconds. Cost: 70 / 75 / 80 / 85 / 90 Mana.
R, Stranglethorns
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
Cooldown: 110 / 100 / 90 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 574 + 93
- Mana
- 418 + 25
- Armor
- 29 + 4.2
- Magic resist
- 30 + 1.3
- Attack damage
- 53
- Attack speed
- 0.68 + 2.11
- Move speed
- 340
- Attack range
- 575
- Health regen
- 5.5 + 0.5
- Mana regen
- 7 + 0.8
Six-item build
Default mage six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Sorcerer's Shoes1,100 g
Luden's Echo2,750 g
Shadowflame3,200 g
Zhonya's Hourglass3,250 g
Rabadon's Deathcap3,500 g
Void Staff3,000 g
Playing Zyra
- Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- Seeds grant vision to your team.
- Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
Playing against Zyra
- Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.